Kelsey Mihalatos
Kelsey Mihalatos
Technical Artist @ NVIDIA
Santa Clara, California, United States

About

I wish to inspire the world the way the world has inspired me.

Skills

Traditional ArtOil PastelCharcoalColored PencilGouacheLow-poly ModelingHigh-poly ModelingDigital SculptingEnvironment ModelingEnvironment DesignHard Surface ModelingSculptingLightingPBR TexturingStylized TexturingEnvironment Animation

Software proficiency

Maya
Maya
Unreal Engine
Unreal Engine
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Substance 3D Sampler
Substance 3D Sampler
Photoshop
Photoshop
ZBrush
ZBrush

Productions

    • Video Game
      Portal with RTX
    • Year
      2022
    • Role
      Producer and Art Creation
    • Company
      NVIDIA
    • Video Game
      KovaaK's Aim Trainer - NVIDIA Experiments
    • Year
      2021
    • Role
      Producer (Reflex Integration and NVIDIA Experiments Creation)
    • Company
      NVIDIA
    • Video Game
      Battlefield 2042
    • Year
      2021
    • Role
      Producer (RTX integration)
    • Company
      NVIDIA
    • Video Game
      Lego Builder's Journey
    • Year
      2021
    • Role
      Producer (RTX Integration)
    • Company
      NVIDIA
    • Video Game
      Minecraft with RTX
    • Year
      2020
    • Role
      Producer (RTX Integration and Community Art Creation)
    • Company
      NVIDIA
    • Video Game
      Deliver Us The Moon
    • Year
      2020
    • Role
      Producer (RTX Integration)
    • Company
      NVIDIA
    • Video Game
      Mechwarrior 5: Mercenaries
    • Year
      2020
    • Role
      Producer (RTX Integration)
    • Company
      NVIDIA
    • Video Game
      Quake II RTX
    • Year
      2019
    • Role
      Producer (RTX Integration)
    • Company
      NVIDIA
    • Video Game
      Battlefield V
    • Year
      2018
    • Role
      NVIDIA RTX QA Tester
    • Company
      NVIDIA

Experience

  • RTX Game Engine Artist at NVIDIA
    Santa Clara, United States of America
    March 2022 - Present

    Curating assets, demos, content to best showcase NVIDIA RTX in Unreal Engine.

  • RTX GameReady Producer at NVIDIA
    Santa Clara, California, United States of America
    April 2019 - March 2022

    Focusing on bringing bleeding edge technology to our games. Including ray tracing, NVIDIA DLSS, and others.

    Includes facilitating production of the Software Development Kits as well as working with partners on implementing the SDK tech into their applications and games.

  • Technical QA Artist at NVIDIA
    St Louis, Missouri, United States of America
    December 2018 - April 2019

    Rigorously tested NVIDIA Omniverse workflow pipeline with leading visual software available on the market, such as Unreal Engine, Adobe Substance Suite, Adobe Photoshop, Autodesk Maya, and Zbrush.

  • Multi-Platform Game Tester at NVIDIA
    St. Louis, Missouri, United States of America
    April 2018 - November 2018

    NVIDIA RTX Turing GPU bring-up (RTX 20 series)

    Performance and Image Quality review/verification of games with NVIDIA Technologies such as HBAO+, Highlights, Ansel.

    Ray tracing validation and NVIDIA DLSS testing in lead games such as Battlefield V.

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